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Frozen Tundra Flag Football Tournament 2026 Rules

Frozen Tundra Flag Football Tournament 2026 Rules

 

The following rules and regulations have been established to allow participants to 
compete in a safe and fair environment. Participants and coaches are to be familiar with 
these directives. All penalties are at the discretion of the official(s).
 
A. Players, Equipment, and Clothing 
1. The field shall be a 60-yard football field (not including the end zone). 
2. No equipment, which in the opinion of the referee could endanger others, shall be used.
3. Helmets or pads will not be allowed. 
4. Participants will not be allowed to participate when wearing jewelry, watches, or any 
other potentially dangerous items. 
5. Metal spikes or metal cleats will not be allowed. 
6. A referee may remove a player at any time for dangerous equipment. 
7. Teams must have a minimum of four (4) players to begin the game, or a forfeit will be 
declared.
8. Three offensive players must be on or within one yard of the line of scrimmage before a 
play is started. A maximum of 5 players per team will be allowed on the field when the 
ball is in play.
9. XCEL Sports will provide football(s) and flags. If a team wishes to play with their own 
NFHS, NCAA, or NFL approved football (jr. balls or youth league balls ARE NOT 
considered regulation) and both teams agree on the ball, it will be allowed. 
 
B. Time
1. The game will consist of two 14-minute halves with a running clock, except for timeouts. 
Once the clock has run off 14 minutes, the clock will stop and there will be 8 plays total 
left in the half/game. 
2. There will be a three-minute break between the halves. 
3. Play clock is set for 30 seconds each play. The clock begins when the ball is placed on 
the ground. 
4. Each team will be allowed two 1-minute time-outs per half. Time-outs do not carry over. 
No time-outs during overtime will be allowed.
5. In case of a tie at the end of regulation, overtime will consist of the alternation of extra 
point attempts. Each team will attempt to score an extra point and can choose to either 
go for one or two. This will go on until one team outscores the other after equal 
attempts.
 
C. Scoring 
1. Touchdown – 6 points
2. Extra Point – 1 point from the 3-yard line
3. Extra Point – 2 points from the 10-yard line
4. Safety - 2 points 
NOTE: Teams must notify officials if attempting a 2-point play. Extra points may be scored via 
the pass or run.
Defense cannot return extra point
*During an extra point attempt, teams MUST throw the ball.
 
D. Home Team/Away Team Designation 
1. Coin flip will determine who starts with the ball/which ends each team is defending. 
 
E. Kick Off
1. There will be NO KICKOFFS. Games will begin with the offensive possession at their own 
10 yd line. 
2. After a PAT (point after touchdown) or safety, the “receiving” team will take possession 
at their own 10 yd line. 
 
F. Line of Scrimmage/Downs 
1. Three offensive players must be on the line of scrimmage before a play starts.
2. The center cannot retain the snap; the ball must be exchanged to a player in the 
backfield. 
3. A first down will be awarded to the offense when they cross midfield. No other 1st downs 
will be awarded unless a penalty awards another 1st down. 
4. If a team crosses midfield and then loses yardage behind midfield, they can't gain 
another first down unless awarded by Defensive Pass Interference. 
 
G. Flags 
1. Flags may not be wrapped or tied to a player.
2. All players must wear flags while on the field. 
3. The spot on the field where the flag belt is pulled from the ball carrier is where that 
down ends, the ball will be put into play at that same spot on the next play.
4. If a player’s flags are inadvertently lost, they are still eligible to handle the ball and will 
be down immediately after being touched while in possession of the ball.
5. All flags must be worn over the shirt/ jacket.
6. A player may not hold or guard their flags from a defensive player. Stiff arming or 
leaving your feet to avoid being deflagged are prohibited. The penalty is that the ball is 
blown dead at point of infraction. 
7. Defensive players who purposely pull opponents flags prior to receiving the ball will 
receive a 10-yard penalty OR player can decline the penalty and retain the ball at the 
spot of the catch. 
 
H. Blocking 
1. Offensive linemen cannot place hands on defensive rushers nor use their shoulders to 
impede their progress, or it will be called a penalty. Defensive rushers cannot place 
hands on or rush through offensive linemen, or it will be called a penalty. Contact must 
be avoided at all costs. Also, offensive players cannot "bull rush" through defenders or 
else the play will be blown dead.
2. Blocking is allowed downfield, but use of hands while blocking will result in a foul. 
 
I. Passing 
1) 1. All players are eligible to receive a pass. 
 
J. Running
1. Quarterbacks are not allowed to rush at any point on the field.
2. You are allowed to hand the ball off to another player on your team and have them 
rush, unless they are within the designated “no run zones” (The “no run zones” are 
within 5 yards of the first down and within 5 yards of each endzone).
3. No running on extra point attempts.
4. Players may not jump or hurdle to evade having their flags pulled or dive into the 
endzone. If a player leaves their feet for one of those movements, they will be marked 
down where their feet left the ground.
 
K. Fumble/Dead Ball 
1. All fumbles are dead when it hits the ground, including the center / qb exchange, and 
ball goes back to the team that had possession of the ball at the point of the fumble, 
except on the 4th down. 
2. The ball may not be fumbled forward. 
3. A live ball becomes dead when: 
- an official blows the whistle and declares it dead 
- the ball goes out of bounds 
- any part of the ball carrier’s, other than the hand or foot, touches the ground 
- a forward pass strikes the ground 
- a ball carrier’s flag is removed 
- an inadvertent whistle occurs 
 
L. Defensive Restriction 
1. Defensive players may not use their hands on blockers. They must attempt to avoid 
blockers. (No swim move will be permitted) 
2. No Bump & Run Coverage or Press Coverage
3. Defensive players may not impede the forward progress of the ball carrier. No tackling 
is permitted. 
4. If defense is rushing the QB, they must line up 7 yards off the ball, marked with an 
official, for an immediate rush allowed. 
5. While playing defense, defenders must go for the flag and not the ball. Rushers may put 
their hands in the air while approaching the QB but must go for the flag when they are 
within reach. 
6. Defensive Pass Interference is a 10-yard penalty and an automatic 1st down.
 
M. Substitutions 
1. Substitutions can be made at any time, and the player may re-enter the game as often 
as they wish when the ball is dead. All substitutions must be made within 30 seconds. 
 
N. Punting 
1. If a team elects to punt, it will go to the opponent’s 10-yard line.
2. If a team goes for a 1st down and does not accomplish that after 4 downs, the opposing 
team receives the ball at the spot of failure. 
 
O. Penalties
5-Yard Penalties (from line of scrimmage) 
• Delay of game – clock must stop 
(Officials have the discretion to add an un-sportsmanlike penalty if they feel that the 
delay of game was intentional)
• Too many players on the field – Play blown dead 
• Less than 3 offensive players on the line of scrimmage – Play blown dead 
• Offsides / false start – Offsides, play continues (may take result of play or replay down with 
5 yd. penalty), false start is a dead ball with 5 yd. penalty. 
• Illegal motion – Play blown dead 
• Illegal forward pass (5 yards from line of scrimmage & loss of down) 
10-Yard Penalties (from line of scrimmage):
• Defensive pass interference (10 yards from line of scrimmage & automatic first down) 
• Offensive pass interference (10 yards from line of scrimmage)
• All other non- five- or fifteen-yard penalties 
15-Yard Penalties (from line of scrimmage):
• Unnecessary roughness (loss of down) 
• Unsportsmanlike Conduct (disqualification of coach and/or player involved)
• If a defensive player tackles or grabs shirt, pants or belt of the ball carrier
*If there is no attempt to change after a player has been penalized with unnecessary 
roughness or unsportsmanlike conduct, the player will be ejected for the remainder of 
the game and will not be allowed to participate in their teams next game. To re-enter the 
tournament, player must have further discussion with the Tournament Director and 
Head Official.
 
P. Special Rules
1. Official football rules (not in conflict with the above rules) will govern all other plays. The 
tournament follows high school rules, not NFL or college. Please remember that if a ball 
carrier’s knee is down, the play is over and blown dead. Also, a receiver needs only one 
foot inbound for a legal catch. 
2. Tiebreaker Rule - In the event of a tie, the following tiebreaker rules will be used: 
a. Head-to-Head – Points allowed – Points scored 
3. Center may side snap or snap between the legs
4. Motion is legal
 
Player Ejections – Any player ejected from a game is automatically ineligible for that 
team’s next game.
 
TEAM CAPTAINS: Each team will be required to provide a score keeper during their off game

WELCOME TO XCEL SPORTS

Weekday

Date

Holiday/Reason

Hours

Friday

Feb. 13, 2026

Night to Shine

Closed @ 5pm

Friday

March 6th, 2026

Awana Game Practice

Closed @ 5pm

Thursday

April 2, 2026

Maundy Thursday

Closed @ 5:30

Friday

April 3, 2026

Good Friday

Closed

Monday

April 6, 2026

Easter Monday

Closed

Friday

May 22, 2026

Friday before Memorial Day

Closed @ 12pm

Monday

May 25, 2026

Memorial Day

Closed

Wednesday June 10, 2026 FCA Camp Closed
 Thursday June 11, 2026 FCA Camp Closed
 Friday July 3, 2026Independence Day Observed Closed
 MondayAugust 3, 2026 All Sports Camp Closed 2:30 Gym Only
 TuesdayAugust 4, 2026 All Sports Camp   Closed 2:30 Gym Only
 WednesdayAugust 5, 2026 All Sports Camp Closed 2:30 Gym Only
 FridaySeptember 4, 2026  Friday before Labor Day Closed @ 12:00pm
 MondaySeptember 7, 2026 Labor DayClosed 


 

XCEL Sports is a sports ministry of Alliance Church.  It is located at the Appleton location.  XCEL Sports exists to bridge the gap between the community and the church.  We offer programs for volleyball, basketball, pickleball, and fitness.  There are 2 full size basketball court, a fitness studio, and fitness center available for our members.
 
 
Special Dates and Times 2025 & 2026
*Be sure to check back often.  All dates and times are subject to change.